But, in some cases bad decisions on the modeling process can result in a sort of trap, when you have to edit or change the topology of parts of the model, you can fall into this trap!Īnd for that we have another type of knowledge that can help a lot of 3d artists, which is the ability to correct bad topology. I see that all the time when I teach a class about 3d modeling, with the students finding their own way to create the topology of a model. One of the most interesting things about 3d modeling is that, there isn't a right or defined rule to create a model or organize the topology, sometimes the same object can be created with several different solutions. ![]() How to correct the topology of a 3d model for architectural visualization?
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